
Outlaw's Vengeance Tool
- Team size
- 1
- Engine
- Unreal Engine 5
- Type
- Tool
- Role
- Technical Game Designer
- Year
- 2025
I worked on the project as a Technical Game Designer, where I designed and programmed a tool to streamline the creation of buildings, making the process faster and easier to iterate on. This tool was inspired by the one used at Ubisoft for Assassin’s Creed.